As a military train chugs forward, soldiers swarm you from the sides and even drop from the ceiling in turrets. Though the backdrop remains decidedly cave-like, the ability to hop into a Metal Slug and wreak havoc-until now a mere afterthought-becomes wholly satisfying and all but necessary if you mean to survive. The franchise, you'll think sourly, has jumped the shark.ĭismissing the game so quickly would be a mistake, though, because the third mission makes up for any early shortcomings. By the time you turn the second boss to scrap iron, you might be wondering why you're even still playing. For two stages, the old routine persists. It's so familiar by now that some gamers could practically do it in their sleep. You're in an underground cavern, walking left-to-right as usual and blasting soldiers along the way. The “been there, done that” haze dissipated and suddenly you care." Somewhere during that series of jumps and explosions and the escape from the steel ball and slimy worms, the pieces fell into place and Metal Slug 7 stopped feeling like a pale imitation of past glories. Somewhere between the first two dull stages and the end of the third frenetic round, you started having fun. "That's when you realize that something has changed.
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